Tweet: Thursday, August 16, 2018 09:08
@HyveMynd @symatt I’m with @HyveMynd.
Played it once and found the mechanics unsatisfactory and the setting a shapeless mishmash.
It’s a modern day Gamma World.
But other people love it so form your own opinion.
Tweet: Wednesday, August 1, 2018 06:08
RT @symatt: Day 1: Say hello if you’re doing the #rpgbookclub this month. The book of choice is @catalystgamelab Cosmic Patrol . Grab the PDF over on @DriveThruRPG
Tweet: Sunday, July 29, 2018 10:07
@symatt Complexity relates to how different mechanics interact with each other to create a rich game experience.
An ideal game has limited crunch so new players can quickly learn the game but has the complexity to provide lots of player options and strategies.
@symatt It’s important to split crunch from complexity in game mechanics.
Crunch is work, generally involving referencing rules, tables etc.
It’s bad in games because it slows down game play and acts as a barrier to people picking up the game.
Tweet: Tuesday, July 24, 2018 10:07
@pedr @whodo_voodoo @symatt Yep. Any solution is a good solution as long as the designer know why they are making the choices they make.
@whodo_voodoo @symatt If I’m a fighter type and I can no longer effectively fight, that reduces my agency and designers need to be very careful about doing that.
@symatt @MichaelCayne Take it one step back.
In your game, what is the purpose of character death?
A) Punishment for bad luck / bad playing?
B) Because it’s a simulation of a “reality”
C) Because it makes the game better.
Decide the purpose and then design the mechanics to maximize that goal.
@MichaelCayne @symatt PCs sticking to the end is partly a design issue and partly a cultural issue.
A design issue because in most games killing things is the only way to solve problems.
Cultural because players expect to win most fights.
Tweet: Tuesday, July 24, 2018 09:07
@FsideGames @symatt Building in a chase / escape mechanism rather than simple movement rates is a great way to handle it.
But it needs to be baked into the system as a core ability which gets used often.
@kearin_danoor @symatt And what about zombies or other none sentient creatures? Or thinking creatures like bandits who are quite happy to chase and kill characters?
@symatt Most games don’t allow for it. – movement rates, free attacks etc. Plus the nature of most RPGs boil down to kill the monster or be killed.
If you want players to run away you need to build it at the heart of system and how encounters work.
@symatt The problem with taking minuses is that it leads to a spiral of doom which the player cannot escape. This reduces player agency. Unless there’s a way for any player to recharge eg fighting defensively for round, HP are a better solution.
Tweet: Monday, July 16, 2018 15:07
@greywulf @symatt Clearly Twitterite is next to Veganite on the periodic table.
Tweet: Wednesday, July 11, 2018 15:07
RT @symatt: I made a sale today. You could alway make it two.
https://t.co/E9e7J9QrRE #rpg #spy
Tweet: Sunday, July 8, 2018 15:07
@symatt I’m at about 2250 – 2500 hours of practice.
If @Gladwell is to believed, I have another 7500 hours or so to go to become world class.
Tweet: Sunday, July 8, 2018 14:07
@symatt I’m getting better at basic form.
Tweet: Saturday, July 7, 2018 22:07
@symatt Don’t do it!
Tweet: Sunday, July 1, 2018 13:07
@Juan_Forastero @CaptCalamitous @symatt @CyaeghaUK A sub-table of allergy food:
6 roll twice
@CaptCalamitous @Juan_Forastero @symatt @CyaeghaUK Clearly this needs to be gamified.
Natural 20 – slice of chocolate cake.
Natural 1 – stick of celery
Tweet: Wednesday, June 20, 2018 14:06
@greywulf @symatt Oh. that looks right up my street.
Tweet: Friday, June 1, 2018 15:06
RT @symatt: If you are at the @UKGamesExpo please use the same hashtag
” #UKGE2018 ”
As I’m getting lost with the choice #ukgamesexpo2018 #UKGE18 #UKGE and so many more.
Tweet: Wednesday, May 23, 2018 18:05
@pixelscapes @symatt @kreynoldsdesign @pauljholden @montynero @Inkybat @Morrus @Sorcerer_Blob @glitchritual @y2jenn @monkey__marc @emotionalpedant Done.
Tweet: Sunday, May 20, 2018 14:05
@Juan_Forastero @thedicemechanic @RPGKitchen @symatt @kearin_danoor @Grami_WER The problem with 4e is that it didn’t feel like dnd. The mechanics were much better than 3e but a lot of what made DnD unique was lost.
Tweet: Friday, May 11, 2018 16:05
@mrlich @symatt Thanks for the feedback and the style sheet. Much appreciated.
Tweet: Friday, May 11, 2018 15:05
@mrlich @symatt Always!
Tweet: Friday, May 11, 2018 12:05
Another goblin digital experiment taking on board @symatt‘s suggestion of making them more ape like.
Tweet: Thursday, May 10, 2018 11:05
@symatt Good tip! That’s one for tomorrow.
Tweet: Tuesday, May 8, 2018 09:05
@symatt Trying to be different for the sake of being different doesn’t help either the writer or the reader.
Be different when you need to be different and go big on it because that is what makes your game stand out.
@symatt I went with bank for 6d6 because it fits well with “spending” points to do things.
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